Realism in UI Design

The history of the visual design of user interfaces can be described as a gradual change towards more realism. As computers have become faster, designers have added increasingly realistic details such as color, 3D effects, shadows, translucency, and even simple physics. Some of these changes have helped usability. Shadows behind windows help us see which window is active. The physicality of the iPhone’s user interface makes the device more natural to use.

In other areas, the improvements are questionable at best. Graphical user interfaces are typically full of symbols. Most graphical elements you see on your screen are meant to stand for ideas or concepts. The little house on your desktop isn’t a little house, it’s «home». The eye isn’t an actual eye, it means «look at the selected element». The cog isn’t a cog, it means «click me to see available commands».

Details and realism can distract from these concepts.

Could a ‘Virtual Surge’ Fix Afghanistan?

Afghanistan, like Haiti, is a country in need of a major reboot. Yet despite billions in reconstruction dollars and an influx of civilian development experts, it remains at the bottom of every development and transparency index.

But according to Ashraf Ghani, the country’s former finance minister and a onetime presidential contender, Afghanistan doesn’t need an army of consultants and contractors. It needs you and your laptop.

Very interesting take on the situation in Afghanistan and how citizen volunteers could potentially help "fix" the country. Sounds like a job for the Geekcorps.

Effective Time-Usage in the Honors Hall

Yes, in the Honors common lounge, there are currently three televisions and gaming systems that have been running simultaneously for several days straight. There are also countless computers scattered throughout the room. We're making the best of what little break we have left. What else would we do? We're snowed in.

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